IA-CGF HB

Intelligent Agents, Computer Generated Forces Human Behaviors

    Specific modules with IA-CGF Human Behaviors:
    • Available:
      • Fear
      • Stress
      • Fatigue
      • Training Level
      • Aggressiveness
    • Under development:
      • Ethnic Factors
      • Religious Factors
      • Combat Skills/Experience
    IA-CGF Human Behaviors operate as a set of further characteristics to be added to each unit in constructive or virtual simulation by High Level Architecture (HLA).
    i.e. currently in a constructive simulation every unit in the scenario have info about status and/or type of ammo, by IA-CGF HB it will be added dynamic information about level of fear and stress and the Units performing according to it

For further information please contact ia_cgf@simulationteam.com